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P

Pair<L,R> - Class in util
A Pair is a tupel of two different values with potentially two different types.
Pair() - Constructor for class util.Pair
Create a Pair with no values.
Pair(L, R) - Constructor for class util.Pair
Create a Pair of two values.
parse(byte[]) - Method in interface io.FileFormat
Parse all data in the given input bytes by using an encoding that is either defined within the bytes or might be a default one according to the file format.
parse(byte[], Charset) - Method in interface io.FileFormat
Parse all data in the given input bytes by using the defined encoding.
parse(String) - Method in interface io.FileFormat
Parse all data in the given string.
parse(List<Token>) - Method in class io.Parser
Parse an object by taking a chronological list of tokens.
parse(List<Token>) - Method in class io.xml.XMLParser
 
Parser<T> - Class in io
 
Parser() - Constructor for class io.Parser
 
passive() - Method in class ecs.PolygonCollider
 
passive() - Method in interface physics.collision.Collider
Defines the behaviour of this collider.
Path<Position> - Interface in ai.path
Describes a path from one node to another with a fixed path cost value.
Pathfinding - Class in ai.path
This class contains currently 2 pathfinding methods: - a-star (A*) - dijkstra
Pathfinding() - Constructor for class ai.path.Pathfinding
 
paths() - Method in class ai.path.Node
All paths starting at this node.
paths() - Method in class ai.path.vector2f.Vector2fNode
 
physics.collision - package physics.collision
 
physics.collision.shape - package physics.collision.shape
 
physics.force - package physics.force
 
PINK - Static variable in class graphics.Color
 
pmouse - Static variable in class input.Mouse
Position of the mouse on the previous frame
pmouseX - Static variable in class input.Mouse
X Position of the mouse on the previous frame
pmouseY - Static variable in class input.Mouse
Y Position of the mouse on the previous frame
Point - Class in physics.collision.shape
The GJKSM shape implementation of a single point.
Point(Vector2f) - Constructor for class physics.collision.shape.Point
 
POINT - Enum constant in enum class physics.collision.shape.ShapeType
 
PointLight - Class in ecs
A Point Light Component is essentially a location in the world that emits light in all directions.
PointLight(float) - Constructor for class ecs.PointLight
Constructor which sets color of the light by default to white.
PointLight(Color, float) - Constructor for class ecs.PointLight
 
pollMouseButtons() - Static method in class input.Mouse
Apply the latest changes to the mouseButton array
POLYGON - Enum constant in enum class physics.collision.shape.ShapeType
 
polygonCentroid(Vector2f...) - Static method in class util.MathUtils
Calculate the centroid of a polygon.
PolygonCollider - Class in ecs
A polygon collider for a GameObject.
PolygonCollider(PrimitiveShape) - Constructor for class ecs.PolygonCollider
 
PolygonCollider(PrimitiveShape, boolean) - Constructor for class ecs.PolygonCollider
 
position - Variable in class graphics.Camera
Position of the camera
position() - Method in class ai.path.Node
The external position data contained in this node.
position() - Method in class ai.path.vector2f.Vector2fNode
 
position() - Method in class ecs.Component
Shortcut to get the current position of the parent gameobject.
position() - Method in class physics.collision.shape.PrimitiveShape
 
POST_DRAW - Enum constant in enum class ecs.Component.ComponentOrder
 
POST_TRANSFORM - Enum constant in enum class ecs.Component.ComponentOrder
 
postprocess - package postprocess
 
postProcess(Texture) - Method in class scene.Scene
Apply post processing to a texture
postProcess(Texture) - Method in class scene.SceneManager
 
postProcess(Texture) - Method in class scenes.DemoPlatformer
Deprecated.
 
postProcess(Texture) - Method in class scenes.DemoTopDown
 
PostProcessing - Class in postprocess
Some Utility methods
PostProcessing() - Constructor for class postprocess.PostProcessing
 
PostProcessPipeline - Class in postprocess
This class should be used if you want to chain multiple steps
PostProcessPipeline() - Constructor for class postprocess.PostProcessPipeline
 
PostProcessQuad - Class in postprocess
 
PostProcessQuad() - Constructor for class postprocess.PostProcessQuad
Creates the GPU resources for the fullscreen quad
PostProcessStep - Class in postprocess
Denotes A Step in Post Processing
PostProcessStep(PostProcessStep.Target) - Constructor for class postprocess.PostProcessStep
 
PostProcessStep.Target - Enum Class in postprocess
Enum to show where to render.
PRE_CALC - Enum constant in enum class ecs.Component.ComponentOrder
 
Preconditions - Class in util.safety
 
Preconditions() - Constructor for class util.safety.Preconditions
 
prepare() - Method in class graphics.renderer.DebugRenderer
Prepare for rendering.
prepare() - Method in class graphics.renderer.DefaultRenderer
Prepare for rendering.
prepare() - Method in class graphics.renderer.LightmapRenderer
Prepare for rendering.
prepare() - Method in class graphics.renderer.Renderer
Prepare for rendering.
prepare() - Method in class graphics.renderer.TextRenderer
 
prepare() - Method in class postprocess.BrightFilter
Prepare the framebuffer by clearing it and binding any textures required
prepare() - Method in class postprocess.ForwardToTexture
Prepare the framebuffer by clearing it and binding any textures required
prepare() - Method in class postprocess.HorizontalBlur
Prepare the framebuffer by clearing it and binding any textures required
prepare() - Static method in class postprocess.PostProcessing
 
prepare() - Method in class postprocess.PostProcessStep
Prepare the framebuffer by clearing it and binding any textures required
prepare() - Method in class postprocess.VerticalBlur
Prepare the framebuffer by clearing it and binding any textures required
prepare() - Method in class postprocess.WeightedCombine
Prepare the framebuffer by clearing it and binding any textures required
primitive - Variable in class graphics.renderer.RenderBatch
The primitive that this batch draws
Primitive - Enum Class in graphics
Azurite
PrimitiveShape - Class in physics.collision.shape
The PrimitiveShape is implicitly described by all its support vectors.
PrimitiveShape(Vector2f...) - Constructor for class physics.collision.shape.PrimitiveShape
Create a polygon of the given coordinates.
PrimitiveShape(ShapeType, Vector2f...) - Constructor for class physics.collision.shape.PrimitiveShape
Create a shape.
primitiveVertices - Variable in class graphics.renderer.RenderBatch
Vertices of one primitive
print() - Method in class io.json.JSONConstructor
 
PURPLE - Static variable in class graphics.Color
 
pushColor(Color) - Method in class graphics.renderer.RenderBatch
Push four floats to the data array
pushFloat(float) - Method in class graphics.renderer.RenderBatch
Push a float to the data array
pushInt(int) - Method in class graphics.renderer.RenderBatch
Push an int to the data array
pushVec2(float, float) - Method in class graphics.renderer.RenderBatch
Push two floats to the data array
pushVec2(Vector2f) - Method in class graphics.renderer.RenderBatch
Push two floats to the data array
pushVec3(float, float, float) - Method in class graphics.renderer.RenderBatch
Push three floats to the data array
pushVec3(Vector3f) - Method in class graphics.renderer.RenderBatch
Push three floats to the data array
pushVec4(float, float, float, float) - Method in class graphics.renderer.RenderBatch
Push four floats to the data array
pushVec4(Vector4f) - Method in class graphics.renderer.RenderBatch
Push four floats to the data array
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form