Index
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U
- unbind() - Static method in class graphics.Framebuffer
-
Unbinds the framebuffer i.e.
- unbind() - Method in class graphics.renderer.RenderBatch
- unbind() - Method in class graphics.Texture
-
Unbind the texture
- unpassablePolygonCollider(PolygonCollider) - Static method in class ecs.CollisionHandlers
-
A
CollisionHandler
for aPolygonCollider
that should not pass through other colliders. - unregisterCollider(GameObject) - Method in class scene.Scene
- UP_ARROW - Static variable in class input.Keyboard
- update() - Method in class ecs.Text
-
Update method called for every text object by the scene.Scene.updateUI() method.
- update() - Static method in class input.Mouse
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Called each frame to update mouse button states and mouse position.
- update() - Method in class scene.Scene
-
This method is called every frame, and can be used to update objects.
- update() - Method in class scene.SceneManager
- update() - Method in class scenes.DemoPlatformer
-
Deprecated.
- update() - Method in class scenes.DemoTopDown
- update() - Method in class scenes.TextRenderingDemo
- update(float) - Method in class ai.statemachine.StateMachine
-
Update loop method.
- update(float) - Method in class ecs.CollisionHandler
- update(float) - Method in class ecs.Component
-
Called once per frame for each Component
- update(float) - Method in class ecs.Dynamics
- update(float) - Method in class ecs.GameObject
-
Called once every frame for each GameObject, calls the update method for each component it contains
- update(float) - Method in class ecs.PointLight
- update(float) - Method in class ecs.PolygonCollider
- update(float) - Method in class ecs.SpriteAnimation
- update(float) - Method in class ecs.SpriteRenderer
-
Update method called every frame by parent GameObject
- update(float) - Method in class fonts.GlyphRenderer
-
Update method called every frame by parent
- update(float) - Method in class physics.force.ConstantForce
- update(float) - Method in interface physics.force.Force
-
Called with the update cycle of the related object.
- update(float) - Method in class physics.force.IncrementalForce
- updateDeltaTime(float) - Static method in class util.Engine
- updateGameObjects() - Method in class scene.Scene
-
Loops through all the gameObjects in the scene and calls their update methods.
- updateGameObjects() - Method in class scene.SceneManager
- updatePosition(Vector2f) - Method in class fonts.GlyphRenderer
- updateState(float) - Method in interface ai.statemachine.State
-
Update loop call from the object using the
StateMachine
- updateUI() - Method in class scene.Scene
- updateUI() - Method in class scene.SceneManager
- uploadData(int, int, int, int, ByteBuffer) - Method in class graphics.Texture
-
Uploads image data with specified internal format, width, height and image format.
- uploadData(int, int, ByteBuffer) - Method in class graphics.Texture
-
Uploads image data with specified width and height.
- uploadFloat(String, float) - Method in class graphics.Shader
-
Upload a float to the gpu
- uploadFloatArray(String, float[]) - Method in class graphics.Shader
-
Upload a float array to the gpu
- uploadInt(String, int) - Method in class graphics.Shader
-
Upload an int to the gpu
- uploadIntArray(String, int[]) - Method in class graphics.Shader
-
Upload a int array to the gpu
- uploadMat3f(String, Matrix3f) - Method in class graphics.Shader
-
Upload a 3x3 Matrix to the gpu
- uploadMat4f(String, Matrix4f) - Method in class graphics.Shader
-
Upload a 4x4 Matrix to the gpu
- uploadTexture(String, int) - Method in class graphics.Shader
-
Upload a integer texture sampler to the gpu
- uploadUniforms(Shader) - Method in class graphics.renderer.DebugRenderer
-
Upload the required uniforms
- uploadUniforms(Shader) - Method in class graphics.renderer.DefaultRenderer
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class graphics.renderer.LightmapRenderer
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class graphics.renderer.Renderer
-
Upload the required uniforms
- uploadUniforms(Shader) - Method in class graphics.renderer.TextRenderer
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.BrightFilter
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.ForwardToTexture
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.HorizontalBlur
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.PostProcessStep
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.VerticalBlur
-
Upload uniforms to the shader
- uploadUniforms(Shader) - Method in class postprocess.WeightedCombine
-
Upload uniforms to the shader
- uploadVec2f(String, Vector2f) - Method in class graphics.Shader
-
Upload a 2-d Vector to the gpu
- uploadVec2fArray(String, Vector2f[]) - Method in class graphics.Shader
-
Upload a 2-d Vector array to the gpu
- uploadVec3fArray(String, Vector3f[]) - Method in class graphics.Shader
-
Upload a 3-d Vector array to the gpu
- uploadVec4f(String, Vector4f) - Method in class graphics.Shader
-
Upload a 4-d Vector to the gpu
- util - package util
- util.debug - package util.debug
- util.safety - package util.safety
- util.specs - package util.specs
- uvCoordinates - Variable in class fonts.Glyph
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