Index
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F
- Face - Class in physics.collision.shape
- Face(PrimitiveShape, Vector2f, Vector2f) - Constructor for class physics.collision.shape.Face
- faces - Variable in class physics.collision.shape.PrimitiveShape
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All faces of the shape
- faces() - Method in class physics.collision.shape.PrimitiveShape
- fastRandom(int, int) - Static method in class util.MathUtils
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An alternative randomization method.
- fetchColorAttachment(int) - Method in class graphics.renderer.Renderer
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Get a color attachment texture from the framebuffer
- FileFormat<T> - Interface in io
-
Can contain all tools for parsing a specific file format from text or byte input to an object.
- FileFormats - Class in io
- FileFormats() - Constructor for class io.FileFormats
- finish() - Method in class graphics.renderer.RenderBatch
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Finish setting batch data.
- finish() - Static method in class postprocess.PostProcessing
- FIREBRICK - Static variable in class graphics.Color
- FLOAT - Enum constant in enum class graphics.ShaderDatatype
- FLOAT2 - Enum constant in enum class graphics.ShaderDatatype
- FLOAT3 - Enum constant in enum class graphics.ShaderDatatype
- FLOAT4 - Enum constant in enum class graphics.ShaderDatatype
- Font - Class in fonts
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This class contains a font texture for drawing text.
- Font() - Constructor for class fonts.Font
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Creates a default antialiased font with monospaced glyphs and default size 16.
- Font(boolean) - Constructor for class fonts.Font
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Creates a default font with monospaced glyphs and default size 16.
- Font(int) - Constructor for class fonts.Font
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Creates a default antialiased font with monospaced glyphs and specified size.
- Font(int, boolean) - Constructor for class fonts.Font
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Creates a default font with monospaced glyphs and specified size.
- Font(Font) - Constructor for class fonts.Font
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Creates a antialiased font from an AWT Font.
- Font(Font, boolean) - Constructor for class fonts.Font
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Creates a font from an AWT Font.
- Font(InputStream, int) - Constructor for class fonts.Font
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Creates a antialiased Font from an input stream.
- Font(InputStream, int, boolean) - Constructor for class fonts.Font
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Creates a Font from an input stream.
- Font(String, float, boolean) - Constructor for class fonts.Font
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Creates a Font from an input stream.
- fonts - package fonts
- Force - Interface in physics.force
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Can be applied to a
Dynamics
and should be a unique instance for each object in most cases. - format - Variable in class util.specs.TextureSpec
- format - Variable in enum class util.specs.TextureSpec.TextureFormat
- forwardToScreen - Variable in class scene.Scene
- ForwardToTexture - Class in postprocess
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A Post Processing Step that renders the texture as-is to another framebuffer.
- ForwardToTexture(PostProcessStep.Target) - Constructor for class postprocess.ForwardToTexture
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Default Constructor
- fragmentID - Static variable in class graphics.Shader
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Fragment Shader ID
- framebuffer - Variable in class graphics.renderer.Renderer
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Framebuffer to which this renderer will render
- framebuffer - Variable in class postprocess.PostProcessStep
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The framebuffer to which to render to
- Framebuffer - Class in graphics
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This class is heavily inspired from TheCherno's Hazel Engine's Framebuffer API
- Framebuffer(int, int, FramebufferSpec) - Constructor for class graphics.Framebuffer
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Default Framebuffer constructor
- FramebufferSpec - Class in util.specs
-
Azurite
- FramebufferSpec(TextureSpec...) - Constructor for class util.specs.FramebufferSpec
- fromNormalized() - Method in class graphics.Color
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Turn a Color with normalised values to a color with values from 0-255
- fullPath() - Method in interface ai.path.ResultPath
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The full path containing all nodes in order from start to target.
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