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F

Face - Class in physics.collision.shape
 
Face(PrimitiveShape, Vector2f, Vector2f) - Constructor for class physics.collision.shape.Face
 
faces - Variable in class physics.collision.shape.PrimitiveShape
All faces of the shape
faces() - Method in class physics.collision.shape.PrimitiveShape
 
fastRandom(int, int) - Static method in class util.MathUtils
An alternative randomization method.
fetchColorAttachment(int) - Method in class graphics.renderer.Renderer
Get a color attachment texture from the framebuffer
FileFormat<T> - Interface in io
Can contain all tools for parsing a specific file format from text or byte input to an object.
FileFormats - Class in io
 
FileFormats() - Constructor for class io.FileFormats
 
finish() - Method in class graphics.renderer.RenderBatch
Finish setting batch data.
finish() - Static method in class postprocess.PostProcessing
 
FIREBRICK - Static variable in class graphics.Color
 
FLOAT - Enum constant in enum class graphics.ShaderDatatype
 
FLOAT2 - Enum constant in enum class graphics.ShaderDatatype
 
FLOAT3 - Enum constant in enum class graphics.ShaderDatatype
 
FLOAT4 - Enum constant in enum class graphics.ShaderDatatype
 
Font - Class in fonts
This class contains a font texture for drawing text.
Font() - Constructor for class fonts.Font
Creates a default antialiased font with monospaced glyphs and default size 16.
Font(boolean) - Constructor for class fonts.Font
Creates a default font with monospaced glyphs and default size 16.
Font(int) - Constructor for class fonts.Font
Creates a default antialiased font with monospaced glyphs and specified size.
Font(int, boolean) - Constructor for class fonts.Font
Creates a default font with monospaced glyphs and specified size.
Font(Font) - Constructor for class fonts.Font
Creates a antialiased font from an AWT Font.
Font(Font, boolean) - Constructor for class fonts.Font
Creates a font from an AWT Font.
Font(InputStream, int) - Constructor for class fonts.Font
Creates a antialiased Font from an input stream.
Font(InputStream, int, boolean) - Constructor for class fonts.Font
Creates a Font from an input stream.
Font(String, float, boolean) - Constructor for class fonts.Font
Creates a Font from an input stream.
fonts - package fonts
 
Force - Interface in physics.force
Can be applied to a Dynamics and should be a unique instance for each object in most cases.
format - Variable in class util.specs.TextureSpec
 
format - Variable in enum class util.specs.TextureSpec.TextureFormat
 
forwardToScreen - Variable in class scene.Scene
 
ForwardToTexture - Class in postprocess
A Post Processing Step that renders the texture as-is to another framebuffer.
ForwardToTexture(PostProcessStep.Target) - Constructor for class postprocess.ForwardToTexture
Default Constructor
fragmentID - Static variable in class graphics.Shader
Fragment Shader ID
framebuffer - Variable in class graphics.renderer.Renderer
Framebuffer to which this renderer will render
framebuffer - Variable in class postprocess.PostProcessStep
The framebuffer to which to render to
Framebuffer - Class in graphics
This class is heavily inspired from TheCherno's Hazel Engine's Framebuffer API
Framebuffer(int, int, FramebufferSpec) - Constructor for class graphics.Framebuffer
Default Framebuffer constructor
FramebufferSpec - Class in util.specs
Azurite
FramebufferSpec(TextureSpec...) - Constructor for class util.specs.FramebufferSpec
 
fromNormalized() - Method in class graphics.Color
Turn a Color with normalised values to a color with values from 0-255
fullPath() - Method in interface ai.path.ResultPath
The full path containing all nodes in order from start to target.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form