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N
- name() - Method in class ecs.GameObject
- NAVY_BLUE - Static variable in class graphics.Color
- ne(TokenReader) - Static method in class io.token.TokenStream
-
Used for {@link this#eatConditionally(TokenReader, Predicate)} to create a predicate.
- NEAREST - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
- NEAREST_MIPMAP_LINEAR - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
- NEAREST_MIPMAP_NEAREST - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
- nextAnimation(String, int) - Method in class ecs.SpriteAnimation
- NO_LIMIT - Static variable in class io.token.RepetitiveTokenReader
- Node<Position> - Class in ai.path
-
A
Node
describes a single node of a finite graph and does knows all paths to its neighbors. - Node() - Constructor for class ai.path.Node
- NONE - Enum constant in enum class util.specs.TextureSpec.TextureFormat
- nonNull(String, T) - Static method in class util.safety.Preconditions
-
Improve code stability by doing non-null checks inline.
- nonNull(T) - Static method in class util.safety.Preconditions
-
Improve code stability by doing non-null checks inline.
- noRebuffer - Variable in class graphics.renderer.Renderer
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