Package scenes
Class DemoTopDown
java.lang.Object
scene.Scene
scenes.DemoTopDown
-
Field Summary
Fields inherited from class scene.Scene
camera, debugRenderer, forwardToScreen, lightmapRenderer, renderer, textRenderer -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidawake()Runs only once on startup, useful for initializing gameObjects or for first time setup.static voidvoidpostProcess(Texture texture) Apply post processing to a texturevoidupdate()This method is called every frame, and can be used to update objects.Methods inherited from class scene.Scene
activate, addGameObjectToScene, addToRenderers, addUiObject, camera, clean, deactivate, debugRender, getColliders, getGameObjects, initRenderers, isActive, registerCollider, registerRenderer, removeGameObjectFromScene, render, sceneId, startGameObjects, startUi, textRender, unregisterCollider, updateGameObjects, updateUI
-
Constructor Details
-
DemoTopDown
public DemoTopDown()
-
-
Method Details
-
main
-
awake
public void awake()Description copied from class:SceneRuns only once on startup, useful for initializing gameObjects or for first time setup. -
update
public void update()Description copied from class:SceneThis method is called every frame, and can be used to update objects. -
postProcess
Description copied from class:SceneApply post processing to a texture- Overrides:
postProcessin classScene- Parameters:
texture- input texture
-