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D

D_DOWN - Static variable in class input.Gamepad
 
D_KEY - Static variable in class input.Keyboard
 
D_LEFT - Static variable in class input.Gamepad
 
D_RIGHT - Static variable in class input.Gamepad
 
D_UP - Static variable in class input.Gamepad
 
DARK_BLUE - Static variable in class graphics.Color
 
DARK_GREEN - Static variable in class graphics.Color
 
DARK_RED - Static variable in class graphics.Color
 
data - Variable in class graphics.renderer.RenderBatch
The data which is uploaded to the GPU
dataOffset - Variable in class graphics.renderer.RenderBatch
The internal data offset
datatype - Variable in enum class util.specs.TextureSpec.TextureFormat
 
deactivate() - Method in class scene.Scene
This method will be called each time this scene becomes inactive by SceneManager, because of switching to another method or termination of the program.
debug() - Method in class ecs.Component
Get an array of debug lines to be rendered in debug mode
DebugLine - Class in util.debug
Represents a Line which can be rendered by DebugRenderer The most basic primitive for Debug Rendering
DebugLine(Vector2f, Vector2f) - Constructor for class util.debug.DebugLine
Creates a line with a given start and end point with a White color
DebugLine(Vector2f, Vector2f, Color) - Constructor for class util.debug.DebugLine
Creates a line with a given start and end point and the specified color
debugLog(String) - Static method in class util.Logger
Logs debug information in format: [{Class calling the method}] {info}
DebugPrimitive - Class in util.debug
A Primitive that consists of a bunch of lines.
DebugPrimitive(DebugLine[]) - Constructor for class util.debug.DebugPrimitive
Create a primitive with the given lines
DebugRect - Class in util.debug
A Rectangle Primitive for the Debug Renderer
DebugRect(float, float, float, float, Color) - Constructor for class util.debug.DebugRect
Constructs the Rectangle at given x, y location with width and height and specified color
debugRender() - Method in class scene.Scene
 
debugRender() - Method in class scene.SceneManager
 
debugRenderer - Variable in class scene.Scene
 
DebugRenderer - Class in graphics.renderer
Azurite
DebugRenderer() - Constructor for class graphics.renderer.DebugRenderer
 
decode(String) - Static method in class graphics.Color
Decode a rgb color code into a Color
DEFAULT_FORCE_CAPACITY - Static variable in class ecs.Dynamics
 
DEFAULT_FRAMEBUFFER - Enum constant in enum class postprocess.PostProcessStep.Target
 
DEFAULT_GAMEOBJECT_NAME - Static variable in class ecs.GameObject
 
DEFAULT_Z_INDEX - Static variable in class ecs.GameObject
 
defaultBackground - Static variable in class graphics.Graphics
 
DefaultRenderer - Class in graphics.renderer
Azurite
DefaultRenderer() - Constructor for class graphics.renderer.DefaultRenderer
 
delete() - Method in class graphics.Framebuffer
Deletes the texture attachments and the framebuffer
delete() - Method in class graphics.renderer.RenderBatch
Delete the vertex array, vertex buffer and index buffer (element buffer)
delete() - Method in class graphics.Texture
 
deltaTime() - Static method in class util.Engine
 
DemoPlatformer - Class in scenes
Deprecated.
DemoPlatformer() - Constructor for class scenes.DemoPlatformer
Deprecated.
 
DemoTopDown - Class in scenes
 
DemoTopDown() - Constructor for class scenes.DemoTopDown
 
DEPTH - Enum constant in enum class util.specs.TextureSpec.TextureFormat
 
DEPTH24STENCIL8 - Enum constant in enum class util.specs.TextureSpec.TextureFormat
 
detach() - Method in class graphics.Shader
Unbind the shader program
detectCharset(byte[]) - Method in class io.Tokenizer
Read raw input data to determine the charset based on the input - or return a default one.
detectCharset(byte[]) - Method in class io.xml.XMLTokenizer
 
detectCollision(Collider) - Method in class ecs.PolygonCollider
 
detectCollision(Collider) - Method in interface physics.collision.Collider
Determines whether a collider intersects with another collider IGNORING the collision layers.
didHit() - Method in class physics.collision.RayCastResult
 
dijkstra(Map<Position>) - Static method in class ai.path.Pathfinding
A flexible implementation of the dijkstra pathfinding algorithm.
direction() - Method in class physics.force.ConstantForce
 
direction() - Method in interface physics.force.Force
The direction and strength of this force as Vector2f.
direction() - Method in class physics.force.IncrementalForce
 
dirty - Variable in class util.debug.DebugLine
Were any values of the above changed.
DIRTY_BLUE - Static variable in class graphics.Color
 
dist(float, float, float, float) - Static method in class util.MathUtils
Returns the distance between two sets of X and Y coordinates.
dist(Vector2f, Vector2f) - Static method in class util.MathUtils
Returns the distance between two sets of X and Y coordinates in the form of "physics.Vector2"s.
doTransition(String) - Method in class ai.statemachine.StateMachine
Attempts to transition to the given state.
DOWN_ARROW - Static variable in class input.Keyboard
 
DRAW - Enum constant in enum class ecs.Component.ComponentOrder
 
Dynamics - Class in ecs
The Dynamics manage movement of a GameObject.
Dynamics() - Constructor for class ecs.Dynamics
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form