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L

layer(int...) - Method in class ecs.PolygonCollider
Sets multiple layers at once for handy usage.
layers() - Method in class ecs.PolygonCollider
 
layers() - Method in interface physics.collision.Collider
A short containing all enabled layers encoded as bit mask.
LEFT_ARROW - Static variable in class input.Keyboard
 
LEFT_SHOULDER - Static variable in class input.Gamepad
 
LEFT_STICK - Static variable in class input.Gamepad
 
LEFT_STICK_HORIZONTAL - Static variable in class input.Gamepad
 
LEFT_STICK_VERTICAL - Static variable in class input.Gamepad
 
LEFT_TRIGGER - Static variable in class input.Gamepad
 
lerp(float, float, float) - Static method in class util.MathUtils
Linearly interpolates between floats by a certain amount.
lightmapRenderer - Variable in class scene.Scene
 
LightmapRenderer - Class in graphics.renderer
 
LightmapRenderer() - Constructor for class graphics.renderer.LightmapRenderer
 
limit - Variable in class io.token.RepetitiveTokenReader
 
Line - Class in physics.collision.shape
The shape implementation of a line.
Line(Vector2f, Vector2f) - Constructor for class physics.collision.shape.Line
 
LINE - Enum constant in enum class graphics.Primitive
 
LINE - Enum constant in enum class physics.collision.shape.ShapeType
 
LINEAR - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
 
LINEAR_MIPMAP_LINEAR - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
 
LINEAR_MIPMAP_NEAREST - Enum constant in enum class util.specs.TextureSpec.TextureResizeFilterType
 
lines - Variable in class util.debug.DebugPrimitive
The lines making up this primitive
loadSpritesheet(String, int, int, int, int) - Static method in class util.Assets
Loads a image from the filesystem, and returns a Spritesheet object.
logAssetError(String) - Static method in class util.Logger
Logs asset errors in format: [ASSET ERROR] [{Class calling the method}] {error}
Then, exits with exit value: -1
logEngineError() - Static method in class util.Logger
 
logFatal(String) - Static method in class util.Logger
Logs fatal errors in format: [FATAL] [{Class calling the method}] {error}
Then, exits with exit value: -1
Logger - Class in util
 
Logger() - Constructor for class util.Logger
 
logInfo(String) - Static method in class util.Logger
Logs information in format: [INFO] [{Class calling the method}] {info}
logSystemCompatibilityError() - Static method in class util.Logger
 
LUMINANCE - Static variable in class graphics.HSLColor
 
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