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H

hashCode() - Method in class graphics.HSLColor
 
hasMarker() - Method in class ai.path.Node
 
hasMask(int) - Method in class ecs.PolygonCollider
 
hasMask(int) - Method in interface physics.collision.Collider
Determines whether a collision mask for a specified layer is enabled.
hasState(String) - Method in class ai.statemachine.StateMachine
Check if a state is known by its name.
hasTexture(Texture) - Method in class graphics.renderer.RenderBatch
 
hasTransition(String) - Method in class ai.statemachine.StateMachine
Check if there is any known transition outgoing from the given state.
hasTransition(String, String) - Method in class ai.statemachine.StateMachine
Check if there is transition from a given state to a given state by their names.
height - Variable in class fonts.Glyph
 
HorizontalBlur - Class in postprocess
A Post Processing Step that renders the texture with a Horizontal Blur.
HorizontalBlur(PostProcessStep.Target) - Constructor for class postprocess.HorizontalBlur
Default Constructor
HSLColor - Class in graphics
Azurite
HSLColor(float, float, float, float) - Constructor for class graphics.HSLColor
Create a HSLColor.
HUE - Static variable in class graphics.HSLColor
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form