Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

I

identifier() - Method in class physics.force.ConstantForce
 
identifier() - Method in interface physics.force.Force
A unique identifier for this force, can be used as name as well.
identifier() - Method in class physics.force.IncrementalForce
 
IDENTIFIER - Static variable in class io.xml.XMLTokenizer
 
inCircle(float, float, float, float, float) - Static method in class util.MathUtils
Checks if a set of X and Y coordinates are inside of a circle.
inCircle(Vector2f, float, float, float) - Static method in class util.MathUtils
Checks if a set of X and Y coordinates are inside of a circle.
inCircle(Vector2f, Vector2f, float) - Static method in class util.MathUtils
Checks if a set of X and Y coordinates are inside of a circle.
IncrementalForce - Class in physics.force
 
IncrementalForce(String, Vector2f, float, float) - Constructor for class physics.force.IncrementalForce
 
init() - Method in class graphics.renderer.LightmapRenderer
 
init() - Method in class graphics.renderer.RenderBatch
Create the GPU resources.
init() - Method in class graphics.renderer.Renderer
Creates the renderer's shader and framebuffer
init() - Method in class physics.collision.shape.PrimitiveShape
Requires the relativeCentroid to be set.
init() - Method in class postprocess.BloomEffect
Initializes all steps in this pipeline
init() - Method in class postprocess.PostProcessPipeline
Initialize all steps in this pipeline
init() - Method in class postprocess.PostProcessStep
Create the shader and framebuffer
init(int, int, String) - Static method in class util.Engine
Start the engine, and initialize GLFW.
init(int, int, String, float) - Static method in class util.Engine
Start the engine, and initialize GLFW.
init(int, int, String, float, boolean) - Static method in class util.Engine
 
init(String) - Static method in class util.Engine
Start the engine, and initialize GLFW.
init(String, float) - Static method in class util.Engine
Start the engine, and initialize GLFW.
initRenderers() - Method in class scene.Scene
Initialize all renderers
initSphere() - Method in class physics.collision.shape.PrimitiveShape
Calculates a relative centroid and the boundingSphere for the shape.
input - package input
 
INPUT - Enum constant in enum class ecs.Component.ComponentOrder
 
inRect(float, float, float, float, float, float) - Static method in class util.MathUtils
Checks if a set of X and Y coordinates are inside of a rectangle.
inRect(Vector2f, float, float, float, float) - Static method in class util.MathUtils
Checks if a set of X and Y coordinates are inside of a rectangle.
INT - Enum constant in enum class graphics.ShaderDatatype
 
INT2 - Enum constant in enum class graphics.ShaderDatatype
 
INT3 - Enum constant in enum class graphics.ShaderDatatype
 
INT4 - Enum constant in enum class graphics.ShaderDatatype
 
intensity - Variable in class ecs.PointLight
Intensity of the light It controls how far the light's attenuation will reach
internalFormat - Variable in enum class util.specs.TextureSpec.TextureFormat
 
intersection(Circle) - Method in class physics.collision.shape.Circle
Check intersection between two circles efficiently without using square roots.
io - package io
 
io.bin - package io.bin
 
io.json - package io.json
 
io.token - package io.token
 
io.xml - package io.xml
 
is(List<Token>, int, TokenReader) - Method in class io.Parser
Match a token.
isActive() - Method in class scene.Scene
 
isCentered() - Method in class ecs.Text
 
isDefault() - Method in class graphics.Framebuffer
Checks if the fbo is a wrapper around the default one.
isDepth - Variable in enum class util.specs.TextureSpec.TextureFormat
 
isDirty() - Method in class ecs.SpriteRenderer
Used by the renderer to determine if this sprite should be sent back to the GPU to be redrawn.
isDirty() - Method in class fonts.GlyphRenderer
Used by the renderer to determine if this glyph should be sent back to the GPU to be redrawn.
isDirty() - Method in class util.debug.DebugLine
Were any values changed.
isFull - Variable in class graphics.renderer.RenderBatch
Is this batch full due to filled up geometry
isFull_Textures - Variable in class graphics.renderer.RenderBatch
Is this batch full due to having 8 textures occupied already
isOffering() - Method in class io.token.TokenStream
If there is any token left to read.
isOnLayer(int) - Method in class ecs.PolygonCollider
 
isOnLayer(int) - Method in interface physics.collision.Collider
Determines whether the collider exists in a specified layer.
isRunning() - Static method in class util.Engine
 
isSticky() - Method in class fonts.GlyphRenderer
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form